Generated chord progression, key modulations, and arrangement chart for live performance.
The medley audition contains sixteen fixed chord steps. Four first movement steps last three seconds each, totaling twelve. The first bridge has two steps at two point two seconds, totaling four point four. The second movement uses four steps at two point eight, totaling eleven point two. The second bridge totals five, and the final movement totals thirteen. The complete timer sequence is forty five point eight seconds. At ten pixels per second, the five segment lengths are one hundred twenty, forty four, one hundred twelve, fifty and one hundred thirty pixels. The displayed tempo metadata does not determine those fixed duration timers. The tone slider changes the filter frequency using eight hundred plus thirty five times its value. Values forty five, sixty five and one hundred give twenty three hundred seventy five, thirty zero seventy five, and forty three hundred hertz. At point zero eight pixels per hertz the bars measure one hundred ninety, two hundred forty six, and three hundred forty four. The reverb slider instead divides its value by one hundred. The audible processing requires the external Tone library and an initialized synth. In offline tests the visual fretboard can still respond even when the audio library is unavailable. The bridge mode selector changes a badge and explanatory text. It does not rewrite the fixed audition sequence. Similarly the exported blueprint is one object created at load time. It has five movement or bridge records and the initial timestamp. Changing presets, tone, reverb or bridge mode does not change that object. At sixty pixels per object, five blueprint records occupy three hundred pixels, while sixteen audition steps occupy nine hundred sixty on a separate sixty pixel scale; the diagram uses twenty pixels per step to fit three hundred twenty. The distinction matters: the file describes the original blueprint, not a complete snapshot of current controls.