Action Combat Heat Forge & Frame Lab

Design multi-hit combo strings, balance heat generation against overheating risks, and calculate cancel window frame advantages in real-time.

Presets:
Frame: 0 / 0
Claw Core Temp OPTIMAL
0°C Overheat: 100°C
Combo Meter
0 HITS
Total Damage
0
Peak Heat
0°C
Total Duration
0f (0.0s)
Cancel Windows
0
Frame Sequence & Cancel Opportunities 60 FPS Baseline
Ready to simulate. Select moves or trigger execute.

🔥 Thermal Heat Mechanics Explained

Claw-based melee fighters feature a thermal friction engine: every attack heats up adamantium or tempered blades. Higher heat unlocks blistering damage scaling, but exceeding 100°C causes an instant weapon stall (Overheat Lockout).

TemperatureStatusDamage ScalerEffect
0° – 49°CCool / Standard1.00xBaseline stagger and poise damage.
50° – 84°CIgnited1.35xSlashes ignite targets, dealing burn damage.
85° – 99°CCritical Heat1.75xMax critical strike rate; high risk threshold.
100°C+Overheated0.50xBlades fizzle; attack speed slowed by 45%.

⚡ Frame Data & Cancel Advantage

Every move has three distinct phases: Startup (windup before contact), Active (hitbox registers contact), and Recovery (resetting poise). Canceling recovery into another move saves valuable frames and keeps the dummy stun-locked.

Move NameStartup / Active / RecoveryHeat DeltaCancel Window
Light Slash3f / 3f / 6f (12f)+8°CFrame 7+
Heavy Rend8f / 4f / 12f (24f)+18°CFrame 15+
Hot Claw Cross6f / 5f / 9f (20f)+28°CFrame 13+
Heated Dash Lunge4f / 4f / 8f (16f)+14°CFrame 9+
Heat Vent Purge5f / 4f / 9f (18f)-35°CFrame 11+
Crimson Execution12f / 8f / 16f (36f)+40°CEnd of chain
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