The saved fictional campaign starts with seven regions, one marked conquered, twelve hundred swords and legitimacy eighty five. The region counter counts true flags, giving one of seven. At forty pixels per region, one occupied flag measures forty while the full set measures two hundred eighty. Dragging or selecting a dragon changes its stored region position; it does not by itself establish an actual historical event. The page requires D three to initialize its map and handlers. That dependency is absent in the offline browser test, so the video explains source rules without claiming the map is functioning there. The Riverlands choice adds either three thousand swords and subtracts five legitimacy, or adds one thousand swords and adds ten legitimacy. From the initial twelve hundred and eighty five, those alternatives yield forty two hundred with eighty, or twenty two hundred with ninety five. At zero point zero five pixels per sword the bars are two hundred ten and one hundred ten. Those are fictional assigned rewards, not calibrated strategic outcomes. The displayed legitimacy is clamped to zero through one hundred. The underlying function sets a conquered flag and increments rewards without checking whether the region was already conquered. Legitimacy updates are bounded. Starting at ninety five, adding fifteen gives one hundred ten before the cap and one hundred after. Starting at five, subtracting ten gives negative five before the floor and zero after. At three pixels per displayed point, the capped value spans three hundred and the floored value zero. The exported chronicle includes conquered count, sword count, legitimacy and dragon positions, but no full event history or region geometry. That brief summarizes current game state rather than a replayable complete campaign or externally validated story chronology.