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The charm uses a position-difference physics update. It treats current position minus previous position as implied velocity and multiplies that difference by point nine eight five. A ten unit difference therefore produces a nine point eight five unit step. Vertical motion also adds point four two gravity units. These are simulation coordinate units per animation frame. The render function computes elapsed time but does not use it in the physics update, so motion can depend on the actual frame rate rather than representing fixed real-time physical units. The lanyard target length is two hundred twenty units. The update measures radial distance from the anchor and removes seventy five percent of the difference from that target length. For an illustrative radial distance of three hundred, the correction removes sixty and leaves two hundred forty. It is a partial constraint, not an exact fixed-length pendulum projection. Repeated updates, gravity, and momentum then determine the swinging motion. The drawing shows the correction mechanism separately from a full frame of the source simulation. The feed button increments previous vertical position by eighteen, which gives the next implied velocity an upward nudge. Its status says happy sparkles and plus ten experience points, but that handler does not update an experience counter. The voice button plays a chime and displays a fixed reminder string. It does not activate a microphone or perform a model conversation. The other nudge and shake controls perturb previous position and choose preset messages. This is an interactive accessory mockup, not connected AI hardware. The responsive canvas allocates a drawing buffer from the actual wrapper dimensions times device pixel ratio, capped at two. It resets and scales its drawing transform when the window resizes. The P N G exporter instead draws a separate twelve hundred by six hundred thirty pixel specification card using the selected name, shell, shape, and attachment. That local image is a designed mockup, not proof of manufacturability, battery behavior, materials, sensing, or an actual wearable device. Our native checks compare selected control states, resized buffers, and a real local image download.