Drag or click threshold cursor on the loss curve to rebalance Type I (Anthropomorphic Illusion) vs Type II (Consciousness Disregard) social losses.
Treat system as non-sentient tool while enforcing anti-anthropomorphism guardrails to avoid resource misallocation.
The model calculates a composite sentience probability by weighting four neurocomputational theories, measuring how likely an architecture possesses genuine subjective experience. Decision makers choose an action threshold theta. Setting it low risks anthropomorphic illusions, while setting it too high invites catastrophic neglect of sentient minds. Total expected loss forms a U-curve. Sweeping the threshold shifts policy balance toward the mathematically optimal point, shown by the dashed green guideline. Selecting a preset like Emulated Connectome drives sentience likelihood above the threshold, dynamically flipping governance from tool designation to precautionary moral patienthood.