W-Y TACTICAL SYS Aliens: Fireteam Design Sandbox

Chris Cross (Game Director): "This is about Colonial Marines holding out against overwhelming Xenomorph hordes. Playing an alien contradicts team desperation and military cohesion."
Squad Composition (4 Marines Max) 4 / 4 MARINES
Gunner Overclock
Sustained Fire & DPS
1
Demolisher Blastwave
Heavy AoE Ordinance
1
Technician Turret
Sentry & Choke Control
1
Doc Trauma
Field Medic & Suppress
1
Phalanx Riot Shield
Mobile Choke Anchor & Point Defense
0
Wave Director Controls
Swarm Intensity 75%
Acid Splash Risk 60%
Allow Playable Xenomorphs Toggles Chris Cross's core asymmetry ban
TACTICAL GRID: LV-895 HIVE CHOKE POINT
Colonial Marine Holdout
Xenomorph Runner/Drone
Warrior / Acid Rupture
Tech Turret / Choke Wall
Encounter Telemetry LIVE FEED
Survival Probability
68.4%
Average Ammo Depletion
84.2%
Choke Point Holding Score
78/100
Director Verdict
Balanced Marine Holdout (No Playable Aliens)
Encounter Design Specification
[DIRECTOR BRIEF SUMMARY]
• Squad: 1 Gunner, 1 Demolisher, 1 Tech, 1 Doc
• Swarm Intensity: 75% | Acid Risk: 60%
• Asymmetric Focus: Pure PvE Marine desperation verified.
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