Savannah Bananas Official Inning-Point Scoring & Live Rulebook Simulator
| Team | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | PTS | RUNS |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bananas | 3 | 0 | 4 | 1 | - | - | - | - | - | 2 | 8 |
| Party Animals | 1 | 2 | 4 | 0 | - | - | - | - | - | 1 | 7 |
Banana Ball: Winner of each inning gets 1 point. Margin doesn't matter (10-0 is same as 1-0).
Traditional: Cumulative runs across 9 full innings.
Banana Ball: On Ball 4, batter sprints all bases! Defense must throw ball to all 9 fielders before tag.
Traditional: Batter strolls casually to 1st base.
Banana Ball: If a batter bunts, it is an automatic strike/out and batter is ejected from the game.
Traditional: Strategic sacrifice bunts allowed.
Banana Ball: If a fan in the stands catches a foul ball cleanly, the batter is officially OUT!
Traditional: Dead foul ball; fan keeps a souvenir.
Banana Ball: Hard 2-hr clock. If tied after 9 or time limit: 1-on-1 sudden-death Golden Batter Showdown.
Traditional: Unlimited extra innings with ghost runners.
This local simulator keeps two score systems: cumulative runs and points for innings won. We are explaining the rules implemented in this saved page, not verifying its claims about current official rules. The important conversion is simple: compare the two teams inside each inning. A win gives one point, regardless of run margin; a tie gives neither team a point. The saved fixture contains four completed innings. Three to one gives the first point to Bananas. Zero to two gives one to Party Animals. Four to four is tied, so no point is added. One to zero gives Bananas a second point. The result is two points to one, even though the running totals are eight runs to seven. Cumulative scoring instead adds every run: three plus zero plus four plus one equals eight; one plus two plus four plus zero equals seven. Notice the tied third inning contributes four runs to each cumulative total, but nothing to either point total. A ten to zero win and a one to zero win both add just one inning point in this implementation. Swing advances the inning and randomly generates between zero and three runs for each team. The code awards a point only after comparing those draws, then updates the cumulative totals. The separate fan catch, bunt, and ball four buttons animate demonstrations and add log messages, but do not update the scoring state. Reset restores the saved fixture, and export records the actual innings and totals.