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The saved stadium workbench uses sixty-two thousand attendees, canopy eighty-eight percent and a matching capacity. Its source combines a base one hundred five with canopy contribution fourteen point five two and bowl contribution four point nine eight, returning a one-hundred-twenty-four-point-five-decibel label. Reducing canopy to ten gives one hundred eleven point six after rounding. Bars use four pixels per authored decibel label. This formula adds a linearly attendance-scaled baseline to fixed gains; it is not a sound-energy calculation or an acoustic measurement. The stored design values, costs and impressions are not independently verified by this explanation. The general home-field formula adds point eight, eight hundredths times acoustic label minus one hundred five, and point eight times weather-shield fraction. At the default acoustic label and seventy-five-percent shield, that rounds to three point zero. But an exact default condition returns two point four instead. Bars compare these values at one hundred fifty pixels per point per game. A small input change can leave the fixture branch and create a numerical discontinuity. This score is not a causal estimate of stadium architecture on football results. The program does not fit historical games, model opponents or validate a win-probability forecast. The temperature expression rounds two plus shield percentage times point two one six times ten, then divides the whole result by ten. Its actual default output is sixteen point four Fahrenheit, because the initial two is also divided by ten. This arithmetic precedence is not a physical temperature model. Expected false starts use one point four plus acoustic label minus one hundred times point zero four two, giving two point four three. These separately labelled bars are source outputs, not forecasts. The verification string is returned for every configuration and does not establish physical correctness. Home win percentage adjusts a stored sixty-four-point-two baseline with another fixed coefficient. The animated wave is a visual illustration; its movement is not a recording of crowd noise, actual decibels or a simulation of acoustic propagation.