Read the rush count before trusting the result
Which change affects an authored rule, and which only changes the picture?
This chalkboard combines fixed matchup bonuses with schematic animation. Its timing, separation, yardage and EPA-labeled score are authored examples; no tracking data, fitted expected-points model, coach playbook or calibrated outcome probability is supplied.
Down is stored and exported but does not change the outcome formula. The All-Out fixture flags eight rushers despite its Cover0 motif and retains a safety coverage role. Other coverage labels are simplified. Sacks use an unseeded random loss of 4–8 yards; penalties, interceptions, assignment reactions and real protection execution are omitted.
Try a worked example
At the initial dagger/orbit/dual/mugged setup, eight rushers face six authored blockers, leaving two free. The toy rush time is 2.9 − 8×0.12 − 2×0.45 − 0.25 = 0.79 seconds, then clamped to 1.35. Orbit adds 0.8 to the slot’s 1.6 separation, producing 2.4 yards. Quick QB bypasses the sack gate. The completion rule rounds 16 + 2.4×2.2 to 21 yards and assigns 0.25 + 21×0.06 = 1.51 as an EPA-labeled score. These are program rules, not NFL estimates.
Separate concepts from numerical claims
The official NFL glossary explains positions, downs and how the game is organized. Those definitions help interpret the diagram, but they do not validate this page’s route bonuses, clock coefficients or invented scores. NFL Football Operations: football terms
The current rulebook separately covers motion, eligible receivers, downfield restrictions and pass interference. A crossing route or blocker escort drawn on this canvas is not evidence that contact or a particular real play would be legal. The toy performs no penalty adjudication. NFL Football Operations:2026 rulebook
Compare controls without changing several assumptions
Dual/Man supplies six blockers, either slide direction supplies five, and Tunnel Screen overrides both with seven. Orbit supplies a slot-separation bonus. A receiver click overrides the automatic maximum-separation choice. The Quick setting bypasses the sack gate; Patient and Shot Hunter share that same gate rather than separate probability models.
The Orbit Motion Mesh preset loads Mesh, not a screen. Reset Board clears the target and animation while retaining menu settings. Update rebuilds the formation; Snap chooses a result and animates it; Replay animates that stored result. Download preserves the selected settings and authored output with scope. Sack randomness means a later recalculation can differ.
Sources and further reading