What makes the score rise, and what does a green tile actually establish?
Arrange sixteen illustrated tiles with six brushes and three presets. Tile states determine a game score and a rating; no soil, species, water quality, biodiversity or wellbeing observations are used. Bloomwalker is this exampleβs label, with no verified game-publisher or Xbox showcase affiliation supplied here.
Purification is a tile flag, and the tranquility index is an authored score. Neither is an ecological or mental-health assessment. Flora types have the same score weight; adjacency, position, plant compatibility and real cultivation conditions are not calculated. The generated soundscape is optional procedural audio, not a recording of the garden.
Forest Glade has sixteen purified tiles and twelve flora, so purification is 100%. The usual formula would be 100 Γ 0.70 + 12 Γ 2.2 = 96.4, but this exact combination is overridden to 98.4. Plant one fern on an empty tile: thirteen flora uses the normal formula, giving 98.6. The jump reflects an authored exception, not a measured ecological benefit.
Purification is the purified count divided by sixteen, expressed as a percentage rounded to one decimal. Outside the special Forest combination, a nonempty garden uses 0.70 Γ that percentage + 2.2 Γ flora count, rounded and clamped to 10β99.9. If no tile is purified, the score is 5.0. Riverside starts with fourteen purified tiles, nine flora and 81.0; Highland starts with ten purified tiles, six flora and 57.0.
Serene Sanctuary requires both a score of at least 95 and purification of at least 95%. The other labels use score thresholds of 75, 50 and 25. Equal flora counts score alike regardless of whether they are cherries, ferns, hearthflowers or moss. These labels are game categories.
Purify marks a tile purified and adds a fern only if it has no flora. A plant brush purifies and replaces its flora; Corrupt clears both. Purify All and Reset both load the complete Forest arrangement, replacing your placements. They retain the selected brush, audio state and volume settings. Preset buttons replace the grid; the named preset in JSON remains the last loaded preset after individual edits.
Tone.js routes filtered pink noise and synthesized sine chimes through a master gain. Its random note sequence is drawn from C, D, E, G and A pitches. The Web Audio API supports such connected sound generators and gain controls; this page does not download recorded rain or analyze a sound file. MDN: Web Audio API
Pause Ambience ramps the master gain to zero; its transport and generators continue running. Master volume zero mutes the output. The chime controlβs zero endpoint uses a small nonzero gain floor, so it is not a separate mute. Audio starts only after a button gesture and depends on the external Tone.js library. If that library is unavailable, the page reports it and keeps the garden usable.
The PNG is a 1200 Γ 630 illustration of the sixteen tile states and current scores. JSON contains tile flags, flora, coordinates, metrics and the last loaded preset. Neither contains audio, an environmental report or a publisher endorsement. There is no import control or automatic saved garden; reloading returns to Forest Glade.
For real land revitalization, EPA describes actual site reuse and cleanup of contaminated land. That work concerns site conditions and decisions absent from this fantasy grid; a tile color or higher game score does not show that land is safe. EPA: Basic land revitalization information
Connected sound generators, effects and gain controls; does not validate this gardenβs score or guarantee perceived audio quality.
Real-world contaminated-site cleanup and reuse context, distinct from fantasy tile flags.