Full Bout CompuBox Stats Breakdown
10 Rounds CompletedOfficial 3-Judge Scorecard Matrix (10-Point Must System)
Click any row to jump to that round's punch tracker| RD | Judge 1 (Impact / Power) | Judge 2 (Clean Punching / ABC) | Judge 3 (Aggression / Activity) | CompuBox Landed | |||
|---|---|---|---|---|---|---|---|
| Red | Blue | Red | Blue | Red | Blue | ||
| TOTAL | 98 | 92 | 97 | 93 | 98 | 92 | 142 - 88 |
Judge 1 (Dave Moretti)
Power Weighting
Heavily weights impactful power connections & body damage over mere volume.
Score: 98 - 92 (Red)
Judge 2 (Glenn Feldman)
ABC Balanced
Strict adherence to Effective Aggressiveness, Defense & Ring Generalship.
Score: 97 - 93 (Red)
Judge 3 (Steve Weisfeld)
Punch Output
Favors pace setters, jab jab control, and high volume output per minute.
Score: 98 - 92 (Red)
About the 10-Point Must Scoring Engine & Unified Boxing Rules Criteria
Official ABC Unified Rules Criteria (Priority Order):
- Effective Punching: Clean, heavy blows landed with the knuckle portion of the glove; damage and immediate impact outweigh light volume.
- Effective Aggressiveness: Moving forward while landing punches and avoiding counters, not merely pressing forward and absorbing damage.
- Ring Generalship: Controlling the pace, ring geography, creating opportunities, and forcing the opponent to fight at an unnatural rhythm.
- Effective Defense: Parrying, slipping, dodging, or blocking punches to create counter-offensive scoring chances.
Scoring Deductions & 10-8 Thresholds:
- 10-9 Round: Clear winner who lands more effective punches without scoring a knockdown.
- 10-8 Round: Winner lands a knockdown OR dominates a round so severely through sustained damage that a 10-8 is mandated without a knockdown.
- 10-7 Round: Two or more knockdowns in a single round with overwhelming dominance.
- Referee Deductions: Fouls (low blows, holding, rabbit punches) subtract point(s) after round calculation.