Brennan O'Neill Touch Impact & Scoring Pace Explorer
| # | Player | Opponent | Touch Type | Distance | Silence Index | Conversion Prob | Momentum Delta |
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| # | Player | Opponent | Touch Type | Distance | Silence Index | Conversion Prob | Momentum Delta |
|---|
Default scoring efficiency thirty-eight point five decreases two point five when defense-pressure input increases from seventy-two to eighty-two. Output thirty-six percent before unchanged other terms. Bars share zero at ten pixels per point. Scores and player claims are authored fixture heuristics, not verified sport observations. Changing entered angle twenty-eight to thirty-eight creates ten-degree deviation times point one five, or one point five penalty. Saved crowd index ninety-one point two becomes eighty-nine point seven. Bars share zero at six pixels per index point. This is an encoded source assumption, not measured crowd response. At unchanged tempo fourteen and lower efficiency thirty-six, goal formula four point eight times fourteen over fourteen times thirty-six over thirty-eight point five yields about four point four eight eight three, displayed four point five. Bars share zero at one hundred pixels per modeled goal. Complete native source export and highlight reset/resize preserved; simulation validity unproved.