BUF • NFL STATS

Buffalo Bills Offensive Pace & Game-by-Game Stats Explorer

Source: @TheAthletic Report
“The Buffalo Bills’ offense is running wild so far this season.” — The Athletic. Interactive breakdown of yardage efficiency, explosive rate, and play-calling ratios.

Current Season Production Baselines

Official verified averages across initial regular-season slate

Team: Buffalo Bills | Slate: Current
Scoring Average
31.0
Points Per Game (NFL Rank: Top 2)
Total Offensive Yards / Gm
412.5
Pass (268.0) + Rush (144.5)
Passing Yards / Gm
268.0
Yards per attempt: 8.9
Rushing Yards / Gm
144.5
Yards per carry: 5.2
Explosive Play Rate
14.2%
Gains of 20+ pass / 10+ rush

Tendency Simulator

Model drive outcomes
Presets:
54% Pass / 46% Run
62%
25.5s
Projected Drive & Scoring Trajectory
Drive Success Rate
78.4%
Projected PPG
31.2
Explosives / Game
8.6
Est. Offensive Plays
64.2

Game-by-Game Slate Production

Individual game breakdowns feeding the 412.5 YPG baseline

4 Game Representative Sample
Game / Opponent Result Pass Yds Rush Yds Total Yds Explosives Pts

* Explosive plays classified as pass completions ≥ 20 yds or rush attempts ≥ 10 yds.

Historical Benchmark Workbench

Comparing the current offensive surge against landmark Bills seasons

Data Export & Audit Package

Download validated statistical records matching The Athletic's report

Ready for export
Deterministic Proof Verification State
  • Team Name: Buffalo Bills
  • Season Slate: Current
  • Scoring Avg: 31.0
  • Total Offense: 412.5
  • Passing YPG: 268.0
  • Rushing YPG: 144.5
  • Explosive Play Rate: 14.2%
  • Export Signature: READY

Saved offensive pace heuristics

Read the explanation

Saved offensive time sixteen hundred seconds divided by default twenty-five point five seconds per play gives about sixty-two point seven four five one plays. Bars compare this with hypothetical twenty-second pace yielding eighty at seven point five pixels per play. These source time and pace assumptions are not verified game observations. Saved pass share fifty-four implies run share forty-six by subtracting from one hundred. Bars share zero at six pixels per percentage point. Pass-run balance factor is one minus absolute deviation from fifty-two times point zero zero six, giving point nine eight eight here; this is a heuristic efficiency assumption. Saved motion sixty-two exceeds fifty by twelve, adding one point four four. Balance point nine eight eight times three point five adds three point four five eight to base seventy-five, yielding seventy-nine point eight nine eight. Bars compare base and unclamped result at six pixels per point. Source clips score between fifty-five and eighty-eight; actual probability calibration unproved. Complete raw model export/reset/resize preserved.

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