Audited from @TheAthletic's live report. Model player deployment dynamics, rushing/receiving target share splits, explosive play probabilities, and scrimmage output post-return.
Workload Parameters Instant Recalculation
Projected Production Splits Heavy Bellcow
Cam Skattebo Return Audit & Comparative Scenarios
| Scenario Setup | Opponent Defense | Touches | Rush / Rec Split | Broken Tackle % | Projected Yards | Explosive Prob | Workload Class |
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Saved workload and defense assumptions
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Saved twenty-two touches times five point eight yards per touch gives one hundred twenty-seven point six. Bars show total and product at five pixels per total yard. These modeled workload and efficiency assumptions are not verified performance or health forecasts. At unchanged touches and tackle rate, source soft-defense modifier one point one two changes total one hundred twenty-seven point six to one hundred forty-two point nine after one-decimal rounding. Bars share zero at four pixels per rounded projected yard. This is a heuristic categorical multiplier rather than measured defensive causality. Thirty-five percent receiving share gives seven point seven of twenty-two touches, with sixty-five percent rushing giving fourteen point three. Bars share zero at thirty pixels per modeled touch. Fractional workload is a scenario quantity, not a literal recorded catch count. Native complete model JSON/reset/resize and earliest footer preserved.