The Witcher 4 Polaris
Carrying base engineering overhead. Constructs open-world streaming, terrain, and custom RPG mechanics in UE5.
Songs of the Past Sirius
Pioneering modular quest tools, narrative branches, and lighter UE5 pipelines directly shared with companion studios.
The Witcher 1 Remake Paused
Gated by contract: must avoid duplicate architecture by consuming frozen Polaris foundation.
Port of CDPR's proprietary cinematic dialogue and branch editor into Unreal Engine 5.
Freezes core streaming memory architecture so Fool's Theory does not build throwaway level streaming.
Why pause The Witcher 1 Remake? When CD Projekt Red pivoted from proprietary REDengine to Unreal Engine 5, they established that The Witcher 4 (Polaris) would bear the primary engineering cost of customizing UE5 for complex, open-world narrative RPGs.
External partner Fool's Theory is designated to rebuild the original 2007 game using these exact tools. If Fool's Theory proceeded with full asset authoring, level construction, and quest scripting today, they would be forced to invent temporary proprietary systems that would be discarded once Polaris solidifies its combat, camera, streaming, and animation suites—burning millions in duplicate engineering spend.