Parry, Deflect, Dodge & Issen Timing Lab
Fine-tune your muscle memory for Genma-grade melee combat. Experiment with windup telegraphs, 3-frame Issen flash windows, Hajiki deflection deflection angles, and active iframe recovery.
Sparring Arena
Ready for EngagementThe Mechanics of Melee Counterattacks
In precision action games like Onimusha, Sekiro, and Street Fighter 3rd Strike, handling enemy aggression is divided into four distinct defensive philosophies:
- Issen (Flash Strike): Attacking precisely 1–3 frames before the enemy weapon makes contact. Results in an instant decapitating critical strike.
- Hajiki Parry: Guarding right as the blade collides. Absorbs zero chip damage and creates an open stagger window for immediate retaliatory counters (Hajiki-Issen).
- Deflection: Angling the blade to redirect heavy momentum, draining enemy posture while maintaining positional advantage.
- Evasive Dodge (Mikiri / Roll): Utilizing invulnerability frames (iframes) to physically bypass overlapping hitboxes.
Frequently Asked Questions
What is the exact millisecond window of an Issen?
At a baseline 60 frames per second, each individual frame lasts exactly 16.67 milliseconds. A standard 3-frame Issen counter window represents an exact target threshold of 50.0 milliseconds. A 1-frame "True Issen" is 16.7ms.
How does sparring speed affect frame data?
Slowing the simulation to 50% or 30% stretches the visual telegraph without altering the internal frame state. This allows practitioners to build subconscious recognition of enemy weapon trajectories and startup posture.
Can I practice with standard keyboard controls?
Yes. The dojo binds J / Space to Issen slash, K to Parry, L to Deflect, Shift to Dodge, and Enter to initiate the enemy attack sequence.