Saved speed ninety-two point four kilometers per hour divided by three point six gives meters per second. Distance seven point two meters divided by that gives about point two eight zero five seconds. Bars compare flight time and saved reaction latency point one four five at eighteen hundred pixels per second. Constant speed and source shot inputs are unvalidated. Source subtracts point one four five reaction seconds from modeled flight time and floors active dive time at zero. Here about point one three five five seconds remain. Bars compare full flight and active dive interval at eighteen hundred pixels per second. This simplifying kinematic model does not prove real reaction performance. Source static reach half of two point one two meter wingspan is one point zero six. Dive translation half times nine point eight acceleration times active time squared adds about point zero nine meters. Bars compare static and dynamic reach at five hundred pixels per meter. Full raw native telemetry/reset and canvas resize preserved; biomechanical and game validity unproved.