Verge Architectural Benchmark Presets
One-click representative test configurations
Hardware & Driver Configuration Interactive Controller
⚠️ Driver Lockout Active
Nvidia driver firmware is actively preventing manual selection of neural passes on RTX 30-series to mask inference overhead.
Super Resolution (SR)
Spatial-temporal neural upscaler
Optical Multi-Frame Gen (MFG)
Requires Hardware Optical Flow Accelerator
Neural Ray Reconstruction (RR)
Direct denoiser replacement
Nvidia Reflex Low-Latency
Queuing mitigation & frame pacing
Dynamic Neural Tuning (DLSS 5)
Runtime model weight adaptation
Total Render Latency
29.4 ms
~34.0 Effective FPS
Playable Pacing
Neural Model Dispatch
12.1 ms
Tensor Core Load: 78%
Significant Penalty
Frame Pacing Jitter
±3.8 ms
Micro-stutter probability
Smooth
Driver Status
Locked Out
Overhead Masking Active
Restricted
GPU Architectural Pipeline Execution Stages
Ampere Execution State
1. Engine Base
GPC
Geometry / Shading
14.2 ms
2. Ray Recon
Tensor/RT
Neural Denoiser
6.4 ms
3. Super Res
Tensor
DLSS 5 Reconstruction
4.2 ms
4. Frame Gen
OFA/TC
Optical Interpolation
Bypassed
5. Reflex Queue
Driver
Backpressure Flush
-3.2 ms
Live Latency & Frame Pacing Waterfall (D3 Telemetry)
Real-time dispatch decompositionThe Verge DLSS 5 Title Commitment Tracker
Auditing official developer commitments vs. Nvidia's unconfirmed delivery timelines
| Title & Studio | Original DLSS 5 Promise | The Verge Audit Status | Older GPU (RTX 20/30) Availability | Driver Lockout Impact |
|---|