1. How stats become points
Most fantasy CS formats use a linear formula over box-score stats. A widely used scoring set (per map) looks like this:
Kill
Every frag counts. Star riflers and AWPers farm these.Assist
Damage or flash assists. Support players live here.Death
The tax on aggression. Entry fraggers pay it most.Round MVP
Highest-impact player of a won round (star on the scoreboard).Clutch won
Winning a 1vX situation. Rare, so it pays big.Worked example: one real-shaped map line
Say your star player posts 22 kills, 5 assists, 14 deaths, 4 MVP stars, 1 clutch on Mirage:
FP = 2(22) + 1(5) − 1(14) + 3(4) + 5(1)
= 44 + 5 − 14 + 12 + 5
= 52 fantasy points
A 1.20-rating star map is typically worth 45–60 FP; a rough 12-kill, 18-death map can dip under 15 FP. Over a best-of-3, multiply everything by 2–3 maps.
2. The salary-cap draft simulator
Every player has a price based on recent form. You get a $50,000 cap for 5 slots — you can't just stack five superstars. Draft below: the 3D podium shows each pick's projected points for a best-of-3 (avg per-map stats × 2.4 maps).
Drag the podium to rotate — bars rise as you draft.
Player pool (avg per-map stats)
Your lineup
An average winning weekly score in a 5-slot league is roughly 380–420 FP.
3. Scoring playground
Slide a hypothetical map performance and watch the formula work. Notice how MVPs and clutches let a 18-kill player outscore a 24-kill player.
4. Head-to-head vs points leagues
Same scoring, very different psychology. Most friend groups run one of these two formats:
Head-to-head (H2H)
Each week you're matched against one friend. Higher total FP wins the matchup; standings track W–L record, then playoffs.
- High drama: a 500 FP week vs the league's best still counts as one loss.
- Luck matters — schedule can make or break you.
- Great for trash talk in small leagues (4–10 people).
Total points (rotisserie style)
No matchups. Everyone's FP simply accumulates all season; the highest total after the last event wins.
- Fairest measure of drafting skill — no schedule luck.
- Less weekly drama, but no wasted monster weeks.
- Scales to any league size, easy to run casually.
Strategy corner
In H2H, chase ceiling: volatile entry fraggers and AWPers who can post 60+ FP maps. In points leagues, chase floor: consistent riflers who never post a negative-KD disaster. Salary-cap value = projected FP ÷ price — the sim above rewards finding a $6,800 player who scores like a $9,500 one.