Fantasy Esports 101

Your friends. Five pros.
One salary cap.

Fantasy leagues for competitive CS (FaceIt, HLTV events, majors) work like fantasy football: you draft real pro players, their real match stats convert into fantasy points, and you battle your friends on the leaderboard. Here is exactly how the math works — with a live draft simulator.

1. How stats become points

Most fantasy CS formats use a linear formula over box-score stats. A widely used scoring set (per map) looks like this:

+2.0

Kill

Every frag counts. Star riflers and AWPers farm these.
+1.0

Assist

Damage or flash assists. Support players live here.
−1.0

Death

The tax on aggression. Entry fraggers pay it most.
+3.0

Round MVP

Highest-impact player of a won round (star on the scoreboard).
+5.0

Clutch won

Winning a 1vX situation. Rare, so it pays big.

Worked example: one real-shaped map line

Say your star player posts 22 kills, 5 assists, 14 deaths, 4 MVP stars, 1 clutch on Mirage:

FP = 2(22) + 1(5) − 1(14) + 3(4) + 5(1) = 44 + 5 − 14 + 12 + 5 = 52 fantasy points

A 1.20-rating star map is typically worth 45–60 FP; a rough 12-kill, 18-death map can dip under 15 FP. Over a best-of-3, multiply everything by 2–3 maps.

2. The salary-cap draft simulator

Every player has a price based on recent form. You get a $50,000 cap for 5 slots — you can't just stack five superstars. Draft below: the 3D podium shows each pick's projected points for a best-of-3 (avg per-map stats × 2.4 maps).

Drag the podium to rotate — bars rise as you draft.

Cap used: $0Cap: $50,000

Pick 5 players. Stars cost more — budget picks free up cap for a superstar.

Player pool (avg per-map stats)

Your lineup

Projected (Bo3)0.0

An average winning weekly score in a 5-slot league is roughly 380–420 FP.

3. Scoring playground

Slide a hypothetical map performance and watch the formula work. Notice how MVPs and clutches let a 18-kill player outscore a 24-kill player.

39.0 FP

4. Head-to-head vs points leagues

Same scoring, very different psychology. Most friend groups run one of these two formats:

Head-to-head (H2H)

Each week you're matched against one friend. Higher total FP wins the matchup; standings track W–L record, then playoffs.

  • High drama: a 500 FP week vs the league's best still counts as one loss.
  • Luck matters — schedule can make or break you.
  • Great for trash talk in small leagues (4–10 people).

Total points (rotisserie style)

No matchups. Everyone's FP simply accumulates all season; the highest total after the last event wins.

  • Fairest measure of drafting skill — no schedule luck.
  • Less weekly drama, but no wasted monster weeks.
  • Scales to any league size, easy to run casually.

Strategy corner

In H2H, chase ceiling: volatile entry fraggers and AWPers who can post 60+ FP maps. In points leagues, chase floor: consistent riflers who never post a negative-KD disaster. Salary-cap value = projected FP ÷ price — the sim above rewards finding a $6,800 player who scores like a $9,500 one.

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