Game Mod Policy Auditor

Evaluate game modifications, custom servers (FiveM, RedM, DayZ, Skyrim), scripts, and assets against publisher copyright guidelines, anti-cheat mandates, and commercial restrictions before public distribution.

Test Case Presets:

Live Compliance Clearance Report

Live Real-Time Engine
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Critical Policy Violation
Immediate DMCA, C&D, or Server Blacklist Risk
78 Risk Index / 100
Publisher Tolerance
Strict Enforcement
Intellectual Property Risk
High Infringement
Commercial Legality
Non-Compliant
Clause-By-Clause Publisher Policy Breakdown 3 Violations Detected
Mandatory Remediation Checklist For Safe Distribution
Audit updated. Review actionable remediation items.

Understanding Modern Game Modding Policies

What is the "Respect Their Games" policy update?

Following legal actions regarding OpenIV, FiveM, and multi-IP vehicle packs, major publishers like Rockstar Games (Take-Two Interactive) have explicitly updated their stance: single-player offline mods are widely tolerated, but servers or mod packs that introduce commercial monetization, real-world brands (e.g. Ferrari or BMW logos), loot boxes, crypto, or ports of assets from other proprietary games are subject to immediate takedowns.

Can I monetize my roleplay server or custom scripts?

Under Rockstar's revised guidelines for dedicated servers, commercial exploitation is strictly prohibited. While recouping legitimate server hosting hardware costs via non-incentivized voluntary donations is generally tolerated, locking player benefits, exclusive vehicles, or tiered in-game advantages behind paywalls violates publisher EULAs.

Why are real-car badges and real-world company liveries dangerous?

Publishers license vehicle and brand likenesses under strict contractual terms. When modders add unlicensed real-world trademarks (like NYPD logos, trademarked auto emblems, or energy drink branding), trademark holders send Cease & Desist letters to the publisher, which inevitably triggers ban waves and server shutdowns.

How do Bethesda and Valve handle paid mods?

Bethesda regulates paid additions through their verified Creator Program / Creation Club, where creators undergo contract vetting. Free mods on NexusMods are fully supported provided they use official Creation Kit tools and don't bundle reverse-engineered source binaries. Valve facilitates modding via the Steam Workshop with revenue shares for selected games.

Understand the assigned flag score before reading its label

Read the explanation

The source adds forty index points for an official multiplayer target. If the separate official-online flag is also enabled, it adds thirty-five, totaling seventy-five before other flags. Bars share six pixels per assigned point. This explains the saved score, not actual permission, infringement probability or a verified publisher policy. Original legal and policy labels require independent review. The source paywall-download category adds twenty-five assigned points, while Patreon-perks adds fifteen. Bars share sixteen pixels per assigned point. These are chosen constants, not legal findings or evidence that a business model is permitted. Rule failures and warnings are evaluated separately from the score, so a score alone does not determine the full label. An official target forty, official-online flag thirty-five and DRM-bypass flag thirty give raw one hundred five. The source clamps the displayed score to one hundred. Bars share four pixels per assigned point. The source also selects its severe category at score sixty or two failed rules, and caution can arise from a warning. These are programmed classifications, not legal advice or calibrated risk. Full raw JSON/reset and native first-footer checks preserve original behavior.

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