Game Mod Policy Auditor
Evaluate game modifications, custom servers (FiveM, RedM, DayZ, Skyrim), scripts, and assets against publisher copyright guidelines, anti-cheat mandates, and commercial restrictions before public distribution.
Live Compliance Clearance Report
Live Real-Time EngineUnderstanding Modern Game Modding Policies
What is the "Respect Their Games" policy update?
Following legal actions regarding OpenIV, FiveM, and multi-IP vehicle packs, major publishers like Rockstar Games (Take-Two Interactive) have explicitly updated their stance: single-player offline mods are widely tolerated, but servers or mod packs that introduce commercial monetization, real-world brands (e.g. Ferrari or BMW logos), loot boxes, crypto, or ports of assets from other proprietary games are subject to immediate takedowns.
Can I monetize my roleplay server or custom scripts?
Under Rockstar's revised guidelines for dedicated servers, commercial exploitation is strictly prohibited. While recouping legitimate server hosting hardware costs via non-incentivized voluntary donations is generally tolerated, locking player benefits, exclusive vehicles, or tiered in-game advantages behind paywalls violates publisher EULAs.
Why are real-car badges and real-world company liveries dangerous?
Publishers license vehicle and brand likenesses under strict contractual terms. When modders add unlicensed real-world trademarks (like NYPD logos, trademarked auto emblems, or energy drink branding), trademark holders send Cease & Desist letters to the publisher, which inevitably triggers ban waves and server shutdowns.
How do Bethesda and Valve handle paid mods?
Bethesda regulates paid additions through their verified Creator Program / Creation Club, where creators undergo contract vetting. Free mods on NexusMods are fully supported provided they use official Creation Kit tools and don't bundle reverse-engineered source binaries. Valve facilitates modding via the Steam Workshop with revenue shares for selected games.