Goodhart's Law & KPI Gaming Simulator Kenichiro Mogi Analysis

「KPIに振り回されるな — 数字を学びの道具に戻し、組織の目的を取り戻す」
— Kenichiro Mogi (茂木健一郎)
85%
20%
35%
Goodhart Divergence Curve (24 Periods) Software Dev
When high-stakes KPI pressure is applied without intrinsic learning feedback, reported velocity surges while actual purpose quality collapses into metric gaming.
Team Behavior Heatmap (Multi-Agent Dynamic)
Genuine Value
Metric Gaming
Goal Displacement
Nodes represent staff members shifting from genuine task completion to local optimization (e.g. task splitting, cherry-picking easy tickets, suppressing long-term fixes).

Goodhart's Law & KPI Gaming Simulator Diagnostic Proof

Period 24 Completed State
KPI Reported Velocity
94.2
Target Metric Inflation
True Purpose Quality
38.5
Actual Delivered Value
Goodhart Divergence Index
55.7
Metric vs Reality Gap
Gaming Prevalence Rate
68.0%
Staff Adopting Gaming Strategy
Primary Dominant Gaming Strategy
Micro-task Splitting & Tech Debt Accumulation
High target pressure incentivizes team members to prioritize quantifiable easy wins while leaving complex systemic problems unresolved.
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