2002: VICE CITY (PS2)
NEXT-GEN: GTA 6 (LEONIDA)
⇄
Vehicle Geometry
~1.2k Tris
2.5M Tris
2083x Detail
Active Crowd Agents
14 NPCs
450 NPCs
32x Density
Horizon Draw Distance
300m
15.0 km
50x Horizon
Lighting & GI
Vertex Baked
Path Traced
Real-time Bounces
Engine Pipeline Lab
Next-Gen Poly Budget
2,500,000 tris
Pedestrian Crowd Density
450 agents
Draw Distance Visibility
15.0 km
Global Illumination
Atmospheric Simulation
Hardware Architecture Leap
| Metric | PS2 (2002) | Next-Gen (2025) |
|---|---|---|
| Compute | 6.2 GFLOPS | 12.1+ TFLOPS |
| Unified RAM | 32 MB | 16,384 MB |
| Memory Bandwidth | 3.2 GB/s | 448+ GB/s |
| Storage Medium | 4.7 GB DVD | 5.5 GB/s NVMe |
| Native Resolution | 480i / 640x448 | 4K (3840x2160) |
Architectural Audit Output
Ready. Interact with scrubber, landmarks, and pipeline controls to generate real-time comparison telemetry.