Hogwarts Legacy Sequel Simulator
AAA Production Dependency Pipeline & WBD Financial Stress-Test Workbench
WBD Q2 Earnings Benchmark Verified
Production Pipeline & Milestone DAG
Drag nodes to customize dependencies & observe cascade
Presets:
Standard Release (2028)
Accelerated Launch (2027)
Expanded Open-World & MP
Base Budget ($M):
$180M
Game Price ($):
$69.99
Target Units (M):
24.0M
Launch Window
2027 (Cross-Gen Target)
2028 (Next-Gen Focus)
2029 (Polished Scale)
Tech Engine Stack
Unreal Engine 5.4 Upgrade
Custom WB Proprietary Tech
Marketing Spend (% Budget)
30% ($54M+)
45% ($81M+ Standard AAA)
60% ($108M+ Global Push)
WBD Unit Economics & Break-Even Model
Baseline: 24M units (Original Game)
Total Investment
$261.0M
Dev: $180M | Mktg: $81M
Break-Even Sales
5.58M
Units to recoup dev + mktg
Projected Revenue
$1,125.4M
Platform Split Net: $1,125M
Estimated Net Profit
$864.4M
ROI: 331.2%
Roadmap Risk & Feasibility Index
OPTIMAL: Low Schedule Risk
Risk Score: 18/100
Reset Model
Export Greenlight Summary
Executive Greenlight Roadmap Summary
Simulated Live
Project Name
Hogwarts Legacy Sequel
Target Launch
2028 (Next-Gen Focus)
Total Budget (Dev + Mktg)
$261.0M
Break-Even Target
5.58M Units
Target Net Revenue
$1,125.4M
Projected ROI
331.2%
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