Interactive 3D Perspective Court
Drag on the court or click anywhere to reposition release pointAbout the Training Camp Post Scoring Simulator
When frontcourt players like Drew Timme compete for NBA training camp spots (such as Minnesota's frontcourt rotation alongside Rudy Gobert, Naz Reid, and Julius Randle), efficiency inside the paint relies on footwork variety, soft hook arcs, and manipulating backboard angles to overcome long wing spans.
This simulator models the 3D physics of paint scoring: basketball launch angle, ballistic parabolic trajectory, backboard restitution, rim diameter (18 inches / 45.7 cm) vs. ball diameter (9.4 inches / 23.9 cm), and defender contest contest radii.
Scoring Mechanics & Shot Angles
The Physics of High-Arc Post Hooks
Flat shots (38°–44°) create an elliptical entry margin that decreases rim opening width to under 12 inches. A higher 50°–56° arc increases the effective target aperture to over 15 inches, forgiving slight release power variances and producing softer rim touches.
Evading Shot Blockers with Up-and-Under Moves
Elite post players use pump fakes to get 7-foot shot blockers off balance, shifting release points laterally toward the reverse side of the rim where the backboard and net shield the shot from recovery blocks.
Data Export Format
Your exported session file contains comprehensive JSON data including every shot attempt's release vector, court coordinate (X/Y/Z), power calibration, contest classification, entry margin, and make/miss result.