“Marvel's Wolverine's slick and satisfying combat wears thin well before its conclusion, so much so that even its strong character work can't quite save it from being anything more than okay.”
Combat novelty peaks early in Act I due to slick moves, but repetitive arenas and low enemy variety trigger combat fatigue at Hour 4.5. Strong character work cushions the finale.
Adamantium claw dismemberment, brutal execution animations, and visceral lunge mechanics feel thrilling. Combat novelty masks narrow enemy patterns.
The same standard mercs and shield guards populate warehouse corridors. Dodging and heavy slashing become autopilot reflexes rather than tactical decisions.
Combat encounters feel like chores separating emotionally charged narrative beats. The player pushes through combat strictly to see Logan's story wrap up.