Input
Head angle or body movement enters the physics group.
LIVE2D CUBISM • INTERACTIVE GUIDE
Move the model, tune the chain, and watch every Cubism setting become motion you can understand.
THE MENTAL MODEL
Head angle or body movement enters the physics group.
Input weight decides how strongly that movement matters.
Mobility and delay turn movement into follow-through.
A multiplier maps the result onto a model parameter.
LIVE SANDBOX
PARAMETER MIRRORING
When paired IDs share the same stem and differ only by a recognized side marker, Cubism can swap outputs as a group.
A negative input activates the left-side output while its paired right parameter mirrors the motion.
FIELD MAP
The source motion and how much authority it has.
The delay, drag, and follow-through between input and output.
The destination parameter and how much the motion is scaled.
RIG CHECK
Five quick scenarios. Every answer explains the rigging principle behind it.