Interactive First-Screen Rotation Drill: Click abilities to trigger the Global Cooldown (1.5s), generate/spend Rage, and watch armor penetration or active mitigation take effect immediately. Auto-attacks swing continuously in real time.
Rage Resource 45 / 100
45 RAGE
Combat DPS / Burst DPS 0.0s elapsed
0 DPS
Effective Armor DR 7,500 Base
38.5% Mitigation
Active Mitigation / Absorb None
0 Absorbed
No active buffs or Colossus Smash debuffs. Use abilities below.
GCD & Swing Timeline (Last 15 Seconds) ● Auto-Attack (White) | ● Yellow Strike | ● Colossus Window | ■ Active Mitigation
Warrior Action Bar GCD: Ready
Combat Telemetry & Log Records every swing, strike, Colossus multiplier & rage delta
[00:00.0] Sim initialized. Click any ability or test a preset to begin combat calculation.

Simulated Engagement Summary

Detailed breakdown of total damage dealt, rage throughput, Colossus Smash window utilization, and mitigation effectiveness.

Total Damage
0
Peak Burst DPS
0
Total Rage Spent
0
CS Window Uptime
0%
Crit Rate
0.0%

Classic Era (1.12) Mechanics

The original unnormalized, damage-derived rage generator engine.

  • Rage Generation: Proportional to damage dealt & damage taken. Slow weapons reward huge rage spikes.
  • Heroic Strike: Replaces next auto-attack, eliminating glancing blows and dual-wield hit penalties.
  • Stances: Strict stance requirements. Stance dancing loses all rage without Tactical Mastery.
  • Defensive: Passive avoidance (Shield Block charges + Defense cap push crushes off the table).

WotLK (3.3.5) Mechanics

The pinnacle of Armor Penetration, Titan's Grip, and Taste for Blood.

  • Armor Pen: Hard-capping ArP converts physical damage to near-true damage against boss armor.
  • Fury Dual-Wield: Titan's Grip allows dual 2-handers with a -10% physical penalty.
  • Arms Overpower: Taste for Blood procs from Rend ticks allow Overpower in Battle Stance without dodging.
  • Shield Slam: Scales directly from Shield Block Value (SBV).

MoP Forever (5.4.8) Mechanics

The modern active-mitigation and Colossus Smash burst window era.

  • Builder/Spender: Auto-attacks give flat static rage. Primary skills (Mortal Strike/Shield Slam) generate +20 rage.
  • Colossus Smash: 6-second window ignoring 100% of enemy armor. Every big GCD must be pooled and dumped inside it.
  • Active Mitigation: Shield Block provides 100% critical block for 6s; Shield Barrier converts rage into raw absorption.
  • Unshackled Stances: Abilities usable across stances without catastrophic rage loss.
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