Interactive First-Screen Rotation Drill: Click abilities to trigger the Global Cooldown (1.5s), generate/spend Rage, and watch armor penetration or active mitigation take effect immediately. Auto-attacks swing continuously in real time.
Rage Resource
45 / 100
45 RAGE
Combat DPS / Burst DPS
0.0s elapsed
0 DPS
Effective Armor DR
7,500 Base
38.5% Mitigation
Active Mitigation / Absorb
None
0 Absorbed
No active buffs or Colossus Smash debuffs. Use abilities below.
GCD & Swing Timeline (Last 15 Seconds)
● Auto-Attack (White) | ● Yellow Strike | ● Colossus Window | ■ Active Mitigation
Combat Telemetry & Log
Records every swing, strike, Colossus multiplier & rage delta
[00:00.0]
Sim initialized. Click any ability or test a preset to begin combat calculation.
Simulated Engagement Summary
Detailed breakdown of total damage dealt, rage throughput, Colossus Smash window utilization, and mitigation effectiveness.
Total Damage
0
Peak Burst DPS
0
Total Rage Spent
0
CS Window Uptime
0%
Crit Rate
0.0%
Classic Era (1.12) Mechanics
The original unnormalized, damage-derived rage generator engine.
- Rage Generation: Proportional to damage dealt & damage taken. Slow weapons reward huge rage spikes.
- Heroic Strike: Replaces next auto-attack, eliminating glancing blows and dual-wield hit penalties.
- Stances: Strict stance requirements. Stance dancing loses all rage without Tactical Mastery.
- Defensive: Passive avoidance (Shield Block charges + Defense cap push crushes off the table).
WotLK (3.3.5) Mechanics
The pinnacle of Armor Penetration, Titan's Grip, and Taste for Blood.
- Armor Pen: Hard-capping ArP converts physical damage to near-true damage against boss armor.
- Fury Dual-Wield: Titan's Grip allows dual 2-handers with a -10% physical penalty.
- Arms Overpower: Taste for Blood procs from Rend ticks allow Overpower in Battle Stance without dodging.
- Shield Slam: Scales directly from Shield Block Value (SBV).
MoP Forever (5.4.8) Mechanics
The modern active-mitigation and Colossus Smash burst window era.
- Builder/Spender: Auto-attacks give flat static rage. Primary skills (Mortal Strike/Shield Slam) generate +20 rage.
- Colossus Smash: 6-second window ignoring 100% of enemy armor. Every big GCD must be pooled and dumped inside it.
- Active Mitigation: Shield Block provides 100% critical block for 6s; Shield Barrier converts rage into raw absorption.
- Unshackled Stances: Abilities usable across stances without catastrophic rage loss.