Tactical Ballistics & Fungal Infusion Lab

Looter Shooter Weapon Crafter & DPS Lab

Configure custom chassis, elemental infusions, and squad debuffs. Run real-time recoil and ballistic simulations against fungal combatants, then export verified loadout blueprints.

Sustained DPS 4,280 Includes Reload Cycle
Burst DPS 6,490 Peak Magazine Output
Time-To-Kill (TTK) 1.45 s Against Selected Target
Spore Proc Rate 9.2 /s Elemental Status Ticks
Ballistics & Target Range Simulator
Click / Tap target to fire manual volleys • Aim at glowing orange fungal core for critical hits
Target HP: 8,500 / 8,500

Ballistic Profile

Impact Damage:185 per round
Fire Rate:600 RPM (10 rps)
Magazine Size:36 rounds
Reload Duration:1.8 seconds

Infusion & Elemental Math

Spore Element:Corrosive Rot
Proc Chance:38% per hit
Status DoT:420 dmg/sec
Weakpoint Mult:2.15x

Squad Synergy Bonus

Armor Mitigation:-25% Shredded
Elemental Boost:+20% Spore Cloud
Crit Bonus:+0% Normal
Squad DPS Gain:+42.5% Net
Ready. Click or tap canvas to test-fire weapon.

How Looter Shooter DPS & Status Proc Stacking Work

In co-op looter shooters such as Mycopunk, damage calculations are governed by three multiplicative layers: Base Ballistic Damage, Critical Weakspot Precision, and Elemental Status Priming.

When fighting dense mycelium strains and spore-armored brutes, raw kinetic weapons quickly hit damage caps due to chitinous plating. Synergizing an armor-shredding corrosive primer with rapid-fire automatic weapons yields exponential squad DPS by softening targets for teammates.

Use this simulator to test how range drop-off, weakpoint hit percentage, and squad co-op perks change your real Time-To-Kill (TTK) before burning crafting resources on high-tier gear.

Frequently Asked Questions

What is the difference between Burst DPS and Sustained DPS?

Burst DPS measures damage while dumping an active magazine with zero downtime. Sustained DPS accounts for magazine capacity, fire rate, and reload duration over prolonged encounters like boss fights.

How do elemental spore status effects interact?

Infusions apply damage-over-time and unique utility. Corrosive weakens armor resistance, Thermal burns biological tissue over 4 seconds, Cryo slows mob advance rate and primes them for critical shattering, and Neuro-Toxic highlights fungal weakpoint caps.

Can I import this blueprint into co-op sessions?

Yes. Clicking "Export Blueprint" generates both a structured JSON file containing exact caliber stats and a human-readable loadout card with stat allocations for your squad discord or squad planner.

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