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The saved baseline scenario has eleven point eight three point makes on thirty two point nine attempts. The proposed inputs have sixteen point three makes on forty two point four attempts. Bars share twenty four pixels per make, so proposed makes exceed baseline by four point five. Attempts increase nine point five. These are supplied scenario values, not verified statistics, a roster change or a forecast of actual games. The source divides makes by attempts and multiplies by one hundred. Eleven point eight over thirty two point nine displays thirty five point nine percent; sixteen point three over forty two point four displays thirty eight point four percent. Bars share ten pixels per percentage point. The difference of the raw ratios rounds to two point six points, even though subtracting the rounded labels gives two point five. Rounding each rate does not alter the source delta calculation or prove causal improvement. The saved offensive rebound inputs are nine point four baseline and twelve point two proposed, a difference of two point eight. Bars share thirty pixels per entered board. This arithmetic compares the supplied counts; it does not establish how many extra scored possessions follow, verify player availability or prove a trade. The source accepts unrestricted numeric inputs. Zero attempts produce nonfinite rate labels and null values in the JSON export, so invalid denominators do not become valid basketball evidence.