| Phase | Origin → Target | Distance | Outcome | xT Added | Defenders Bypassed |
|---|
| Phase | Origin → Target | Distance | Outcome | xT Added | Defenders Bypassed |
|---|
Modern pressing units deploy "cover shadows" behind their running vectors to block passing lanes into central pivots. This simulator calculates real-time shadow geometry (shaded crimson polygons) based on opponent orientation and closing velocity.
Every pass is mapped through a Premier League spatial pitch grid (5 vertical lanes: Left Wing, Left Half-Space, Center, Right Half-Space, Right Wing). Passes moving from deep build-up (xT ~ 0.01) into central zone 14 reward highest threat generation.
Brighton's build-up draws opponent pressers to create artificial overload. Chema Andrés operates as the press-lure, receiving facing backward, feinting shoulder orientation, and delivering piercing ground passes that dismantle opponent mid-blocks.