š® Unified Simulation & ML Training Canvas
ZERO-CODE GOAL & CHASER
Episode:1 / 50
Algorithm:PPO (Clipped)
Reward:0.00
Success Rate:0.0%
Dist to Goal:280 px
š Live Training Telemetry
UPDATED CONTINUOUSLY
Cumulative Reward per Episode
0.0
Policy Loss & Success Rate %
0%
š³ļø Community Feature Priority Matrix
REDDIT DEV INPUT
Developers from r/reinforcementlearning asked: "What should the engine become before spending months building features nobody needs?" Vote and prioritize key capabilities below:
Zero-Math Goal/Chaser Entity Selector
Select goal & chaser objects from game hierarchy without authoring custom tensor shapes or observation matrices.
142
Workflow / UX
P1 ⢠Essential
ONNX & C++ Inference Model Runtime Export
Export trained neural weights directly into Unity, Unreal Engine 5, or Godot 4 without Python runtime overhead.
128
Engine Integration
P1 ⢠Essential
Built-in Multi-Algorithm Suite (SAC, TD3, DQN)
Provide sample-efficient off-policy continuous & discrete algorithms beyond standard vanilla PPO.
95
Algorithms
P2 ⢠High
Visual Lidar & Cone Perception Sensors
Drag-and-drop raycast eyes onto NPCs with real-time debug visualization of ray hit distances.
84
Perception
P2 ⢠High
Automated Curriculum & Arena Spawning
Gradually increase obstacle density and chaser speed as success rate exceeds 80%.
61
Training Strategy
P3 ⢠Moderate
Human Demonstration / Imitation Learning Mode
Allow game designers to drive the NPC with keyboard/gamepad for 3 minutes to warm-start policy weights.
53
Design Tools
P3 ⢠Moderate
Config & Priority Bundle
Export training telemetry and prioritized roadmap for your game engine repo.
Export training telemetry and prioritized roadmap for your game engine repo.