1. 5-Stage Clean-Room Pipeline
Stage 1: MIPS ROM
Loading decompilation pipeline...
Raw MIPS VR4300 assembly parsed directly from ROM.
2. IDO Compiler Byte-Matching Sandbox
Match: 100.0% OK
100%
Byte Parity
5 / 5
Instructions Matched
0%
Gen-AI Code
3. Real-Time Physics: 1999 N64 vs Native PC Port
60.0 FPS
4. Clean-Room Architecture Breakdown
DK64 Breakthrough
- No Generative AI Guarantee: Every C struct, actor routine, and camera matrix is human-verified using clean-room register tracing ($a0-$v0) against SGI IDO 5.3 assembly output.
- Physics Tick vs Frame Decoupling: N64 games locked physics to the 20 Hz display tick. Native PC recompilation runs game logic at 60/120 Hz with sub-tick linear delta interpolation.
- RSP Fast3D Microcode Emulation: Geometry display lists are compiled directly to Vulkan / OpenGL vertex buffers rather than running slow software RDP rasterization.
- Memory Expansion: Overcomes the 8MB RDRAM memory paging limit, eliminating Donkey Kong 64's infamous fatal memory leak crashes without altering gameplay bugs.
Telemetry: Physics Tick: 60Hz | Delta Interp: Active | ROM CRC: 0x8B3B83D4 | Target: x86_64 Native (SDL2/Vulkan)