Zach McKinstry Outfield Dart Physics Simulator

Matter.js Trajectory, Bounce Friction & Baserunner Margin Engine

OUT AT THE PLATE
Time to Plate 2.18 s
Bounce Distance 210 ft
Runner Margin -0.24 s
Arrival Speed 71.2 mph
Throw Parameters Matter.js 2D
Launch Velocity 93.4 mph
Release Angle 11.5°
Throw Distance 245 ft
Backspin Rate 2100 rpm
Baserunner Setup
Runner Speed (3B to Home) 28.5 ft/s
Kinetic Telemetry Breakdown
Throw Flight Distance (Air) 210.0 ft
Air Flight Time 1.78 s
Turf Bounce Velocity Loss -22.4 %
Skid / Post-Hop Time 0.40 s
Baserunner Travel Time (90 ft) 3.16 s
Final Outcome OUT AT PLATE
Physics Insights: Why the "Dart" Works

When Zach McKinstry throws a low-angle Dart (11.5°), gravity produces a small bounce before home plate. Although turf friction reduces ball speed by ~20%, the horizontal velocity vector ($v_x = v \cdot \cos\theta$) remains significantly higher throughout flight compared to a high-arc throw.

A Rainbow Arc (>25°) spends excessive time in vertical deceleration ($g \cdot t$), extending air time past 2.50s and allowing baserunners (averaging 28.5 ft/s sprint speed) to score safely.

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