Optics & Foldable Ergonomics Workbench

PaperDisplay Lab: Matte & Dual-Screen Optical Simulator

Simulate how next-gen foldable devices eliminate eye-straining specular glare using nano-textured glass, micro-matte diffusion, and dual-leaf book curvature.

Interactive Ray Diffusion Viewport

Drag light source across display to test glare diffusion
Specular Glare Hotspot 12.4 cd/m² Diffused over 84mm radius
Legibility Contrast Ratio 48.2 : 1 Retains deep ink crispness
Crease Distortion Index 0.038 Δk Micro-curvature diffused
Visual Fatigue Index Low (14/100) Paper-like lambertian shift
Simulating nano-textured paper matrix under 850 lux ambient light.
960×560px · 60fps WebGL-Canvas

Why True Paper Reflects Light Differently

Standard smartphone glass operates as a mirror with specular reflection (~4.5% Fresnel reflection on untreated glass), creating blinding white pinpoints that overpower pixels. In contrast, natural book paper behaves almost as an ideal Lambertian scatterer.

The iPhone Duo inner screen leverages micro-etched nano-grooves and subsurface scattering particles to disperse incoming light rays over a wide solid angle (2π steradians), converting concentrated glare into an imperceptible soft ambient lift.

The Physics of the Dual-Screen Crease

Traditional plastic foldables suffer from "crease glare"—the valley between screens acts as a cylindrical mirror, collecting ambient overhead fluorescent fixtures and reflecting an intrusive bright streak down the spine.

When surface roughness Ra > 0.70 is combined with a book fold angle (140°–165°), the cylindrical reflection band is widened by 420%, causing the optical shadow of the fold to blend seamlessly into book-spine shading.

Enjoy this tool? Build your own with Super