Grounded in Real NFL Film Analysis

Pocket Collapse & QB Pressure Simulator

Inspired by defensive fronts that level quarterbacks before routes develop. Configure blitz packages, stunt timing, and O-line slide protections to calculate Time to Pressure (TTP), pocket perimeter breakdown, and QB hit velocity.

Gridiron Tactical Board (All-22 Angle)

Patriots Double A-Gap
Play Clock / Scrub Playback 0.00s
Set personnel. Press "Snap Ball & Rush" to run play simulation.

The "Leveled" Threshold

When multiple linebackers mug the A-gaps (between Center and Guards), protection slides are forced into 1-on-1 matchups. If an unblocked rusher reaches the QB in under 2.25s, the quarterback has no clean platform to throw.

🛡️ Protection Vulnerabilities

5-man protection against a 6-man mug leaves a "hot" defender. Rodgers-era schemes depend on quick-game sight adjustments or running back chip blocks to survive interior push.

📐 Physics of Pocket Collapse

Pocket volume decreases exponentially once edge containment seals while interior tackles dent the depth. This simulator tracks instantaneous pocket radius around the QB coordinates.

Understanding Defensive Blitz Mechanics

What is a "Double A-Gap" mug presentation?

Defenses line up two inside linebackers directly in the gaps to the left and right of the center before the snap. This forces the offensive line to declare their slide protection early. At the snap, both may rush, one may drop into coverage, or a cornerback blitzes from the slot while both LBs drop, creating chaotic offensive line assignment bust.

How is Time to Pressure (TTP) calculated?

TTP is defined as the elapsed time from snap until any defensive pass rusher breaches within 1.8 yards (5.4 feet) of the quarterback's center mass with an unobstructed vector of attack.

How does the Running Back (RB) factor into 6-man protection?

In "Max Protect" or 6-man check-release, the running back is tasked with scanning the interior A/B gaps. If a linebacker blitzes, the RB steps into the hole to absorb impact, buying an extra 0.45s to 0.70s for downfield pass concepts.

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