Player continuously lingered near low health, examined the Angela knife 4x, and tuned to drowned frequencies.
PROBABILITY
74.2%
How Silent Hill & Townfall Multi-Ending Logic Works:
Unlike ordinary RPG dialogue trees with binary good/bad prompts, psychological horror classics evaluate continuous behavioral telemetry: how often the protagonist heals, how long they stare at traumatic inventory items, whether they check on companions, and which radio frequencies they dwell upon in the fog. This tool calculates multi-axial probability vectors in real time so game writers and narrative designers can test ending balance without having to replay 8 hours of gameplay.
Ending Branches
4 OUTCOMES
“In Water” (Despair)74%
Condition: Despair > 60 and (Despair - Acceptance) > 25
“Leave” (Acceptance)16%
Condition: Acceptance > 55 and High Health discipline
“Maria” (Delusion)8%
Condition: Delusion > 50 and Companion visits > 5
“Townfall / Rebirth” (Ritual)2%
Condition: Occult > 50 and 4 specific items collected