Race Pace & Stint Telemetry Bench

Model Grand Prix stint degradation, fuel load effect, pit lane loss, and undercut windows across complete championship race distances.

Race Stint Telemetry & Degradation

Hover or scrub across lap numbers to inspect real-time degradation, tyre life, and pace delta.

Total Race Time 1h 22m 14.8s 1-Stop (M → H)
Average Lap Pace 1:21.84 Fuel-corrected race trim
Pit Delta Impact +21.50s 1 Pit Stop
Strategy Delta +0.00s Baseline efficiency
STINT BREAKDOWN BY LAP Stint 1 (L1-21) • Stint 2 (L22-58)
LAP PACE & DEGRADATION CURVE
Lap Time (s) Soft Medium Hard
SCRUBBED LAP: Lap 21 PACE: 1:22.450 TYRE WEAR: 42% (Medium) FUEL LOAD: 68.2 kg

Stint & Telemetry Data Log

58 laps logged
Lap Stint Tyre Lap Time Delta to Best Fuel (kg) Tyre Life Notes
Simulation up to date. Ready for export.

Grand Prix Telemetry & Race Engineering Reference

The Mechanics of F1 Stint Planning

Completing consecutive Grands Prix in modern Formula 1 requires balancing fuel burn-off (gaining approximately 0.033s per lap as 105 kg of fuel burns) against cumulative tyre thermal degradation.

When tyre rubber wears and overheats beyond its working thermal window, degradation accelerates exponentially—creating the strategic "tyre cliff". Drivers adjust engine modes, lift-and-coast, and corner entry angles to balance lap time against tyre conservation.

How Undercut vs. Overcut Works

An undercut occurs when a car pits 1-2 laps earlier than rivals to fit fresh tyres, using the immediate 1.5s - 2.0s pace advantage on warm rubber to jump ahead once the competitor stops. An overcut is preferred when tyre warm-up is slow or fresh tyres suffer early graining.

Tyre Compounds & Pirelli Characteristics

Pirelli allocates three dry compounds per Grand Prix weekend selected from C1 (hardest) to C5 (softest).

  • Soft (Red C4/C5): Fastest instantaneous grip (+0.8s vs Hard), but higher thermal degradation (0.12s/lap).
  • Medium (Yellow C3): The versatile starting compound, balancing attack phase with a stable 20-25 lap window.
  • Hard (White C1/C2): Robust, low degradation (0.04s/lap), ideal for executing one-stop strategies and covering safety cars.
Safety Car & VSC Pit Windows

Under a Virtual Safety Car (VSC) or full Safety Car (SC), the entire grid is restricted by delta times. Because cars on track travel ~40% slower, the relative time lost during a 20-second pit stop drops from ~22s down to ~11s, offering a "cheap pit stop" that alters the optimal strategy.

Enjoy this tool? Build your own with Super