REPLAY REVIEW

Hail Mary Officiating Lab: Sightline & Clock Runoff Simulator

GAME CLOCK: 0:00.67
Frame 40 / 180 (60 FPS)

2D Tactical Field & Sightline Raycasting

Drag tokens to reposition players & officials
PRESETS:
Referee (R) Back Judge (BJ) Line Judge (LJ) QB Offensive Line Pass Rushers
Yellow Cone: Active Sightline

Simulated Field-Level Referee POV (Sightline Depth)

Active: Referee (Deep Pocket Angle)
SIGHTLINE: CLEAR

NCAA Rulebook Standards & Officiating Protocol

  • NCAA Rule 3-2-5 (Game Clock Administration): The game clock starts on the legal snap and runs until the ball is declared dead or a period expires (0:00). A pass is deemed legally released when all contact with the passer's throwing hand ceases.
  • NCAA Rule 12-3-3 (Instant Replay Review): The Replay Official may adjust game clock time only when there is indisputable video evidence of an error. If visual occlusion prevents definitive proof of ball release before triple-zero (0:00.00), the ruling on the field stands.
  • CFO Mechanics Section 4: The Referee's primary focus must remain on roughing the passer and arm contact; the Back Judge and Side Judge monitor peripheral play clock expiration.

Precision 60 FPS Clock & Runoff Scrubber

0:03.00 → 0:00.00 Millisecond Breakdown
Sightline Occlusion
0%
Direct line of sight clear
Release vs Clock Zero Margin
+670 ms
Ball left hand before 0:00.00
Visual Confidence Score
94%
Field perspective certainty
Gaze Saccade Latency
210 ms
Eye shift clock → ball release
OFFICIAL REPLAY RULING: LEGAL PLAY CONFIRMED
Ball released clearly prior to clock expiration. Sightline maintains clear visibility past the tackle.
Physiological & Sightline Mechanics
Official Saccade Latency (Eye Travel Time) 210 ms
Calibrated Ball Release Timestamp 0:00.67 on Clock
Active Observer Perspective Referee (Backfield)
Environmental & Officiating Overlays
Inspect freeze-frame evidence