| GTA IV (RAGE 2008) |
Linear Category Wheel |
Extreme Procedural Ragdoll |
None (Crouch only) |
Instant swap (no animation penalty) |
Pioneered physical ragdoll bone inertia |
| Max Payne 3 (2012) |
Visible 2-Hand + Holster |
High dynamic hit impulses & stumbling |
Full 360° Shootdodge + Ground Prone |
Physical weapon drop when dual-wielding |
Core mechanic DNA for GTA 6 slung limits & prone |
| GTA V (2013) |
Unlimited Weapon Wheel |
Dampened rigid ragdolls |
Arcade Combat Roll |
Zero carry weight penalty |
Fast responsive shooting pacing |
| Red Dead 2 (2018) |
Shoulder & Horse Physical |
Advanced muscle tension & bleeding |
Dive to ground & directional crawling |
Deliberate weapon unlimbering delay |
Holster strap physics & inventory realism |
| GTA VI Spec (2025) |
Car Trunk + Slung Loadout |
Next-Gen RAGE 9 Soft-Tissue Euphoria |
Fluid Prone Crawl + Tactical Lean |
Realistic draw delays & visible carry sling |
Synthesis of MP3 kinematic gunplay and RDR2 realism |