Aerolight needs WebGL
Your browser could not start a WebGL context, so the 3D simulator cannot run here. Aerolight works in any modern desktop or mobile browser with hardware acceleration enabled.
How the simulator flies
The aircraft is modelled with three rotation axes: pitch (nose up and down), roll (banking the wings), and yaw (rudder). Each frame, thrust from your throttle setting accelerates the plane forward along its nose vector, lift scales with airspeed, and gravity constantly pulls it toward the sea. Banking the wings converts lift into a turning force, which is why real pilots roll into turns rather than only using the rudder.
How the world is built
The islands are a single triangulated grid whose vertex heights come from layered sine-wave noise, colored by elevation from sand to grass to rock. Checkpoint rings are torus meshes placed along a spiral course; the game checks the distance from the plane to each ring center every frame to detect a pass.