Project Scope & Horizon
1.5 Yrs (Aggressive)
4.0 Yrs (Distant)
6.0 Yrs (Next-Gen)
Higher readiness reduces architectural refactoring risk and pathfinding stalls.
Toggle architectural pillars teased by RTS teams to measure budget load:
Deep narrative campaign
+14 mo
Asymmetric faction economies
+12 mo
Dynamic battlefield weather
+6 mo
Classic multiplayer ladder
+8 mo
Next-gen Galaxy Map & Script Editor
+10 mo
Co-Op Commander Progression
+9 mo
"Developers explained why they shared such a distant release date: giving production time to solidify asymmetric balance and next-generation RTS scale without crushing crunch."
Release Horizon Feasibility & Bottlenecks
4 Years (Distant Horizon)
Feasibility Score
78%
Weighted against engine readiness & scope
Timeline Buffer
12
Months reserve prior to gold certification
Risk Profile
Moderate-High Technical Ambition
Expectation vs. architectural scale
Development Phase Allocation (Months)
Total Horizon: 48 Mo
Verified Milestone Specification
| Project Target | StarCraft Next Horizon |
|---|---|
| Distant Horizon Classification | 4 Years (Distant Horizon) |
| Feasibility Rating | 78% (Viable with 12 mo buffer) |
| Key Gameplay Focus | 4 Core Pillars Configured |