3D

Stylized Clay Shader & Lighting Studio

r/GraphicsProgramming Solution
Target: Play-Doh Frosting Model
Highlight Status: Controlled (No Blowout)
Frosting Definition: Crisp Edges Preserved
Color Match Delta: Delta-E < 1.2
Active Preset: tuned_clay
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Community Feedback Presets
Tuned Clay Look: ACES filmic tone mapping suppresses specular burnout while 0.08 SSS maintains sharp piping ridges without blurring decorative details.
3-Point Lighting Rig
Key Light Intensity 1.40
Fill Light Intensity 0.50
Rim (Back) Light Intensity 1.20
Subsurface Scattering & Clay Material
Subsurface Blur Radius (SSS) 0.08
Material Roughness (Play-Doh Micro-grain) 0.52
Color Calibration & ACES Filmic
Player Frosting Hue: #ff69b4
ACES Filmic Exposure 1.15
Gamma / Chroma Compensation Curve 1.05
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