Tactical Grid Skirmish Lab
Simulate turn-based squad encounters, evaluate weapon advantage multipliers, calculate combat duel forecasts, and test battle maneuvers on dynamic terrain.
Tactical Skirmish Grid (8×8)
Click a blue hero to view move tiles (blue) & attack targets (red). Click a highlighted tile to move, or click an enemy in range to duel.
Mastering Grid-Based Combat Mechanics
How Fire Emblem and tactical RPG math governs turns, damage output, double attacks, and terrain survival.
The Weapon Advantage Matrix
Weapons function on an asymmetric rock-paper-scissors advantage. Holding advantage yields +15% Hit rate and +1 extra base attack damage, while placing the defender at a disadvantage of -15% Hit. Ranged units like Bow Archers bypass melee counters unless facing close-counter abilities.
Attack Speed & Double Strikes
Units with at least 4 more Attack Speed (AS = Speed - Weapon Weight Penalty) strike twice in a single combat round. Double attacking effectively doubles raw output and triggers two opportunities for critical hits.
Terrain Defensive Multipliers
Tactical commanders use chokepoints and fortresses. Stations on a Fort tile grant +20 Avoidance and +2 Physical Defense, regenerating 10% max HP at turn start. Forests grant +10 Avoidance while imposing an extra 1-movement penalty on cavalry.
Combat Forecast Calculation
Damage = Max(0, Attacker Total Atk - Defender Def/Res). Hit % = Base Weapon Hit + (Attacker Skl × 2) + Luck - Defender Avoid. Critical % = Weapon Crit + (Attacker Skl / 2) - Defender Luck.
How does the AI choose targets during Enemy Phase?
Opponents prioritize vulnerable allies within movement reach. They evaluate maximum damage dealt, weapon triangle advantage, and target remaining HP to secure knockouts. Keeping defensive tanks in forests or choke points protects fragile mages and archers.
Can I export and review turn-by-turn combat logs?
Yes. Every maneuver, damage roll, terrain penalty, and elimination is recorded in real time. Click the "Export Battle Log" button to download a complete JSON audit file including unit damage statistics and squad MVP.
Is this simulator playable on mobile and touchscreens?
Yes! The canvas is fully responsive. Tap any hero to inspect and display valid destination tiles, then tap your target tile to march into position.