Dagdan Empire Campaign Simulator

Tactical Grid Skirmish Lab

Master weapon triangle mechanics, tile elevation, avoid formulas, and doubling thresholds. Test combat matchups directly against Commander Balor’s vanguard.

Tactical Field

Click an active blue unit to reveal range. Move into range and target red enemies.
Select a unit to initiate movement or attack.
Tile: Plain
Def: +0
Avo: +0%
Move Range
Attack Threat
Forest (+1 Def, +20% Avoid)
Fortress Gate (+2 Def, +30% Avoid)
River (Foot units slow)

Chronicle & Skirmish Feed

Turn 1 (Player)

Battle underway on the Dagdan border. Commander Balor holds the central bastion.

Weapon Triangle Mastery

Fire Emblem's classic tactical rock-paper-scissors gives vital modifiers:

  • Sword > Axe: +1 Damage, +15% Hit bonus
  • Axe > Lance: +1 Damage, +15% Hit bonus
  • Lance > Sword: +1 Damage, +15% Hit bonus
  • Tomes (Magic): Targets Res instead of physical Def

Doubling (Follow-up) Formula

A unit executes a double attack when their net Attack Speed exceeds the opponent's by 4 or more:

  • Attack Speed (AS) = Unit Speed − max(0, Weapon Wt − Strength)
  • Follow-up Condition: ASattacker ≥ ASdefender + 4
  • High-speed units like Swordmaster Rowan can strike twice before heavy axes recover!

Terrain & Avoidance

Smart positioning wins difficult odds:

  • Forests: Grants +1 Defense and +20% Avoid.
  • Fortress Gates: Grants +2 Defense and +30% Avoid to the occupant.
  • Net Hit % = Attacker Hit − (Defender AS × 2 + Terrain Avoid).
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