Tactics Combat Forecaster & Grid Simulator
Interactive battlefield duel simulator inspired by classic grid tactics. Test weapon triangle bonuses, terrain cover, doubling speed thresholds, and simulate turn outcomes.
Rowan
LV 5
Iron Sword
x2 (Double)
HP
24/24
DMG
11
HIT / CRT
92% / 5%
Advantage (+1 Mt, +15 Hit)
VS
Distance: 1 tile
LV 4
Bandit Chief
x2 (Double)
Steel Axe
HP
28/28
DMG
8
HIT / CRT
54% / 0%
Combat Exchange Log
Awaiting command
Click "Execute Attack" or reposition units on the grid to simulate battle rounds.
The Weapon Triangle
The iconic tactical Trinity dictates combat flow:
- Sword beats Axe (+1 Mt, +15 Hit)
- Axe beats Lance (+1 Mt, +15 Hit)
- Lance beats Sword (+1 Mt, +15 Hit)
- Disadvantaged weapons suffer -1 Mt and -15 Hit penalty.
Attack Speed & Doubling
Heavy weapons burden wielders unless offset by Constitution:
Attack Speed (AS) = Speed - max(0, Wt - Con)
If your AS exceeds your opponent's AS by 4 or more, you perform a double strike before combat concludes.
Damage & Accuracy Formula
Classic tactical formulas utilized in this forecaster:
Attack Power = Str/Mag + Mt + Triangle_Bonus
Damage = max(0, Attack_Power - (Def/Res + Terrain_Def))
Hit% = (Wpn_Hit + Skl*2 + Lck/2 + Tri) - (Avo + Terrain_Avo)