Tactics Combat Forecaster & Grid Simulator

Interactive battlefield duel simulator inspired by classic grid tactics. Test weapon triangle bonuses, terrain cover, doubling speed thresholds, and simulate turn outcomes.

Battle Scenarios:
Rowan LV 5
Iron Sword
HP 24/24
DMG 11
HIT / CRT 92% / 5%
Advantage (+1 Mt, +15 Hit)
VS Distance: 1 tile
LV 4 Bandit Chief
Steel Axe
HP 28/28
DMG 8
HIT / CRT 54% / 0%
Terrain: Plains Forest (+1 Def, +20 Avo) Fort (+2 Def, +30 Avo, +10% HP) Peak (+2 Def, +40 Avo)
Drag units to reposition & test range
Combat Exchange Log Awaiting command
Click "Execute Attack" or reposition units on the grid to simulate battle rounds.
Tactics Grid online. Both combatants ready.

The Weapon Triangle

The iconic tactical Trinity dictates combat flow:

  • Sword beats Axe (+1 Mt, +15 Hit)
  • Axe beats Lance (+1 Mt, +15 Hit)
  • Lance beats Sword (+1 Mt, +15 Hit)
  • Disadvantaged weapons suffer -1 Mt and -15 Hit penalty.

Attack Speed & Doubling

Heavy weapons burden wielders unless offset by Constitution:

Attack Speed (AS) = Speed - max(0, Wt - Con)

If your AS exceeds your opponent's AS by 4 or more, you perform a double strike before combat concludes.

Damage & Accuracy Formula

Classic tactical formulas utilized in this forecaster:

Attack Power = Str/Mag + Mt + Triangle_Bonus
Damage = max(0, Attack_Power - (Def/Res + Terrain_Def))
Hit% = (Wpn_Hit + Skl*2 + Lck/2 + Tri) - (Avo + Terrain_Avo)
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