Inspired by Broncos Week 2 comeback vs Jaguars

Two-Minute Drill Simulator

Call plays, read coverage, and deliver the ball. Lead a game-winning drive in the final 2:00 with realistic down, distance, and clock management.

The Drive

Ready to Snap
Down: 1 & 10
Ball on: Own 25
Clock: 2:00
Score: Down 7

Select a play, adjust timing and aim, then hit Snap Ball.

How the Drill Works

Play Concepts & Coverage Matchups

Slant/Out/Screen: High completion % vs man, vulnerable to zone underneath.

Curl/Post: Attack zone voids; risk increases vs Cover 2/3 deep.

Go Route: Low %, high reward. Needs single-high safety look.

Draw: Beats pass rush; gains short yardage vs blitz.

Timing & Aim Mechanics

Timing (0-100): 0 = early/underthrown, 50 = perfect, 100 = late/overthrown. Accuracy window narrows on deeper routes.

Aim (0-100): 0 = far left, 50 = center, 100 = far right. Shift away from defender leverage. Sideline routes need outside aim.

Clock & Situation Rules

Incomplete pass stops clock. Out of bounds stops clock. In-bounds tackle runs clock (8-12s). Spike (not modeled) would stop clock. Timeout not modeled — manage clock via play choice.

2-minute warning at 2:00. Final drive ends on TD, FG (if in range), turnover, or clock expiry.

Win Conditions

Down 7: Must score TD + PAT (automatic). Down 6: TD wins (2-pt not modeled). Down 4/3: TD wins; FG ties (not a win). Tied: FG wins. Field goal range ~own 35+ (opp 65).

Export & Replay

Every completed drive exports a text summary with play-by-play, final result, and key decisions. Use Reset Drive to replay the same scenario or change parameters for a new situation.

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