The Drive
Ready to SnapBall on: Own 25
Clock: 2:00
Score: Down 7
Select a play, adjust timing and aim, then hit Snap Ball.
Export Drive SummaryCall plays, read coverage, and deliver the ball. Lead a game-winning drive in the final 2:00 with realistic down, distance, and clock management.
Select a play, adjust timing and aim, then hit Snap Ball.
Export Drive SummarySlant/Out/Screen: High completion % vs man, vulnerable to zone underneath.
Curl/Post: Attack zone voids; risk increases vs Cover 2/3 deep.
Go Route: Low %, high reward. Needs single-high safety look.
Draw: Beats pass rush; gains short yardage vs blitz.
Timing (0-100): 0 = early/underthrown, 50 = perfect, 100 = late/overthrown. Accuracy window narrows on deeper routes.
Aim (0-100): 0 = far left, 50 = center, 100 = far right. Shift away from defender leverage. Sideline routes need outside aim.
Incomplete pass stops clock. Out of bounds stops clock. In-bounds tackle runs clock (8-12s). Spike (not modeled) would stop clock. Timeout not modeled — manage clock via play choice.
2-minute warning at 2:00. Final drive ends on TD, FG (if in range), turnover, or clock expiry.
Down 7: Must score TD + PAT (automatic). Down 6: TD wins (2-pt not modeled). Down 4/3: TD wins; FG ties (not a win). Tied: FG wins. Field goal range ~own 35+ (opp 65).
Every completed drive exports a text summary with play-by-play, final result, and key decisions. Use Reset Drive to replay the same scenario or change parameters for a new situation.