Simulation Presets:
Concurrent Players (CCU)
LIVE
428,666
IGN Reported Steam Milestone
Required Server Instances
c6i.2xlarge
1,675
320 slots/node @ 1.25x headroom
Egress Network Bandwidth
AGGREGATED
274.35 Gbps
64.0 kbps/player telemetry
Estimated Hourly Cost
CLOUD COMPUTE
$1,256.40
Compute $1,206.00 + Egress $50.40
24-Hour Concurrency Waveform & Cluster Headroom
Concurrent Players (CCU)
Allocated Server Capacity Ceiling
EU Central Peak Shifting
CLUSTER HEALTH: Headroom is optimal. 1,675 instances safely accommodate 428,666 CCU with 25% surge buffer.
Infrastructure Parameters
Reported Peak CCU
428,666
50,000
Bulkhead 428,666
1,000,000
Headroom Multiplier
1.25x
1.00x (No Buffer)
1.25x (Safe)
2.00x (Overprovisioned)
Server Tick Rate (Hz)
64 Hz
30 Hz (Casual)
64 Hz (Tactical Shooter)
128 Hz (Esports)
Telemetry Rate per Player
64.0 kbps
32 kbps
64 kbps
128 kbps
Tactical Squad Size
4 Players
2 (Duos)
4 (Standard Wardogs)
8 (Big Squads)
Regional Traffic Routing
EU Central (Frankfurt) • 40%
171,466 CCU
NA East (Virginia) • 35%
150,033 CCU
Asia East (Tokyo) • 15%
64,300 CCU
Other Global Edge • 10%
42,867 CCU
WARDOGS SCALING TELEMETRY PROOF SURFACE • BENCHMARK VALIDATION
DETERMINISTIC VERIFICATION
Peak CCU Metric
428666
Required Server Instances
1675
Total Bandwidth (Gbps)
274.35
Estimated Hourly Cost (USD)
1256.4
Server Capacity Status
Optimal Headroom
Detected Bottleneck
None
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