TypeGPU Struct Buffer Layout Analysis (std430 Alignment)
36 Bytes / Particle
Position (vec4f: 16B)
Velocity (vec4f: 16B)
Mass (f32: 4B)
Padding (0B)
GPU Frame Budget & Performance Profiler
Budget: 16.6ms (60 FPS)
| Metric | Observed Value | Budget Limit |
|---|---|---|
| Frame Delta Time | 16.6 ms | 16.6 ms |
| Buffer Memory Allocated | 0.38 MB | 128.00 MB |
| Compute Dispatches / Sec | 60 / s | -- |
| Active GPU Draw Calls | 1 per frame | 1000 / frame |
WGSL Shader Source Code (Compute + Vertex/Fragment Pipeline)