WG

WebGPU Pipeline & WGSL Shader Studio

Checking GPU...
60.0 FPS Passes: Compute + Render Dispatched Threads: 10,000
⚡ WebGPU Pipeline & WGSL Shader Studio State
Status: Active | 10,000 particles | 256 workgroup threads
Memory: 0.38 MB | Frame Delta: 16.6ms | 60 FPS Target Achieved
TypeGPU Struct Buffer Layout Analysis (std430 Alignment) 36 Bytes / Particle
Position (vec4f: 16B)
Velocity (vec4f: 16B)
Mass (f32: 4B)
Padding (0B)
GPU Frame Budget & Performance Profiler Budget: 16.6ms (60 FPS)
Metric Observed Value Budget Limit
Frame Delta Time 16.6 ms 16.6 ms
Buffer Memory Allocated 0.38 MB 128.00 MB
Compute Dispatches / Sec 60 / s --
Active GPU Draw Calls 1 per frame 1000 / frame
WGSL Shader Source Code (Compute + Vertex/Fragment Pipeline)
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