WebGPU Voxel Meshing Lab
WebGPU / WebGL Engine Benchmark
Reset Terrain
Focus Results
💡
Click 3D Terrain
to Add/Carve Voxels. Drag to Rotate Camera.
Greedy Meshing
Naive Cubes
Instanced Blocks
Raymarched Shader
Wireframe Overlay
Algorithm
Greedy
Triangles / Quads
1,820
Vertex Buffer
87.3 KB
Draw Calls
1 Call
Simulated WebGPU
0.12 ms
Optimization Efficiency:
92.6%
Reduction in quads vs Naive rendering. Memory saved:
1.1 MB
.
Sculpting Tool
Add Voxel
Carve / Dig
Voxel Material Palette
Grass
Dirt
Stone
Sand
Terrain Presets
Perlin Hills & Caves
Floating Islands
Swiss Cheese Cavities
Flat 16x16 Test Plane
Chunk Size
16x16x16
Hardware Benchmark Tier
High-End Desktop WebGPU
Mobile WebGL Tier 2
Integrated GPU Compute
Strategy
Quads
Draws
Export & Share
Export 3D OBJ Mesh
Export Chunk JSON Layout
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