Ace Combat 8: Wings of Theve Hour Zero • SAR Ops

Downed Pilot Egress & Survival Planner

Tactical Maritime Sector: Central Usea Waters LAT 24.18°N / LON 118.42°W
Episode 2 Sortie Log: Pilot Brandon Routh ejected post-missile strike into hostile Sotoan-contested waters. Raft is drifting toward open sea. Drag the raft beacon on the radar grid to update tactical egress distance.
Pilot Raft (Drifting)
ISAF Sea King / Carrier Inbound
Sotoan PT Boat Patrol Zone
Click or drag anywhere on grid to reposition raft
SOTOAN RADAR SWEEP CARRIER STRIKE GRP PILOT (B. ROUTH)
Extraction Success 88.4%
Hydration Endurance 4.2 days
Est. Time to Rescue 23.6 hrs
Threat Risk Level Elevated (Hostile Radar Sweep)
SAR EVALUATION: Viable Rescue Egress
Mission Status: Brandon Routh floating at 42.5 NM from extraction point in Beaufort Scale 5 rough seas. Hostile radar sweeps active; emergency beacon and flare kit primed for inbound SAR helicopter.
Survival Configurator & Scenarios
Extraction Distance (Nautical Miles) 42.5 NM
Ocean Current Drift Speed 1.8 kts
Life Raft Water Supply (Liters) 3.0 L
Emergency Ration Packs 4 packs
Life Raft Structural Integrity 95%
Emergency Beacon (406MHz)
Marine Flare Kit

Fictional telemetry and the exact fixture override

Read the explanation

This is a fictional game-themed planner, not survival guidance. Hydration duration divides entered water by a source-selected daily requirement and rounds to one decimal. The rough-sea requirement is approximately point seven one four two eight five seven liters per day. Three liters gives four point two days. Storm multiplies the requirement by one point two five, yielding approximately three point four displayed days. Calm multiplies it by point nine five, yielding four point four. The bars use seventy pixels per displayed day, lengths two hundred ninety four, two hundred thirty eight and three hundred eight. These constants are authored assumptions and are not adequate real-world water or medical guidance. Rescue time similarly divides entered distance by an authored rate of one point eight zero zero eight four seven nautical miles per hour. The extraction calculation adds and subtracts terms from a ninety point baseline. For the fixture with beacon and flare on, distance forty two point five, moderate hostile density, rough seas and integrity ninety five, the ordinary arithmetic is ninety plus four point five plus three point five minus one point zero five minus six, or ninety point nine five. Display rounding gives ninety one point zero. But an exact matching fixture branch overwrites that result with eighty eight point four. Drift one point eight is part of the exact-match condition even though drift does not enter the ordinary probability formula. Changing drift alone can therefore remove the override. The two bars use four pixels per displayed percentage point, lengths three hundred fifty three point six and three hundred sixty four. These values are game interface scores, not calibrated probabilities of rescue. The final score is clamped to a minimum of five and a maximum of ninety eight point five. The status becomes critical if any one of three conditions holds: score below forty five, integrity below forty, or hydration below one day. Otherwise score below seventy selects marginal and the remaining branch is viable. Illustrative fifty and eighty point scores at healthy integrity and sufficient hydration occupy the marginal and viable branches. The bars share four pixels per score point, widths two hundred and three hundred twenty. These examples describe conditional software behavior. Ration packs do not enter this telemetry function, and drift matters here through the exact fixture condition rather than an ordinary time integration. Exports and the animated radar are separate UI behavior. Do not use this fictional simulator for real decisions, rescue planning or risk estimates.

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